@startuml
sprite $temperature_empty [48x48/16] {
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}


!define FA6_TEMPERATURE_EMPTY(_alias) ENTITY(rectangle,black,temperature_empty,_alias,FA6 TEMPERATURE_EMPTY)
!define FA6_TEMPERATURE_EMPTY(_alias, _label) ENTITY(rectangle,black,temperature_empty,_label, _alias,FA6 TEMPERATURE_EMPTY)
!define FA6_TEMPERATURE_EMPTY(_alias, _label, _shape) ENTITY(_shape,black,temperature_empty,_label, _alias,FA6 TEMPERATURE_EMPTY)
!define FA6_TEMPERATURE_EMPTY(_alias, _label, _shape, _color) ENTITY(_shape,_color,temperature_empty,_label, _alias,FA6 TEMPERATURE_EMPTY)
skinparam folderBackgroundColor<<FA6 TEMPERATURE_EMPTY>> White
@enduml